It's been longer than I had hoped between this and the last update! Haven't got nearly as much done as I had hoped, but reckon I'll be calling it on the blockout so I can start building assets and pushing this further!
Since the last update:
Initial Steps:
After the last update I gathered the image and ideas I had an did a brief paint-over to quickly visualize what needed tweaking and adding to the scene in its current state. Some of the major issues were to do with adding a bit more noise to the scene and breaking up some of the straight lines to add more visual interest. Another major hurdle to overcome was just how dark it kept coming out. The image on my screen was coming out great, but after looking on my phone and running the image through Photoshop to check levels it was clear that it just wasn't bright enough! The paint-over is below:
Post Paint-over Work:
From here I went through and made most of the changes I mentioned above. There's more noise in the scene now, and there aren't so many unbroken lines. Adding in an exponential height fog was a big help whilst I was playing with the lighting (there's a nice comparison below) as it really helped mellow out some of the harsher dark areas and bring the overall value in a bit more. There is some general gun shell clutter near the focal entry point to help start thinking about what might have happened in the scene. As well as this I've started to consider further clutter in my planning document with additional notes beneath my general and reference to support them. I really like the idea of having a couple bodies in the scene to help push the story of a HQ just raided and push scale some more. I've managed to find a decent looking model that could be used for this, and I'll look into getting this posed and into the scene in a bit.
What's next:
From here the plan is to make some final alterations this evening (maybe tweaking the lighting one more time...🙃) and then get cracking with the asset creation for the scene. Some of the major notes are adding in some more of the clutter information to build the scene up a smidge more, and potentially breaking up the wall further to get some more direction to the left side as well. I reckon I might try getting the character I spoke about earlier in for this final push as well as they'll make a fair amount of difference in the scene.Â
In the meantime here's the progress GIF so far because who doesn't LOVE a progress gif... 🎉🎉